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NVIDIA Computex 2025: DLSS 4 Comes to 125+ Games

Today at Computex, NVIDIA shared several announcements that include DLSS 4 with Multi Frame Generation available in over 125 games and apps with 10 new games launching soon, path tracing and DLSS Ray Reconstruction coming to DOOM: The Dark Ages, a new update to Portal with RTX.

Over 125 DLSS 4 Multi Frame Generation Games & Apps Available Now

At the end of January, GeForce RTX 50 Series graphics cards and DLSS 4 with Multi Frame Generation launched with support available in 75 games and apps. In March, NVIDIA surpassed 100 games and apps. And now there’s support for over 125 games, reaching this milestone two years faster than DLSS 3. DLSS 4 is the fastest-adopted NVIDIA gaming technology in the company’s history.​

DLSS 4 with Multi Frame Generation generates up to three additional frames per traditionally rendered frame, working in unison with the complete suite of DLSS technologies to multiply frame rates by up to 8X over traditional brute-force rendering. This massive performance improvement on GeForce RTX 50 Series graphics cards and laptops enables you to max out visuals at the highest resolutions and play at incredible frame rates.

Here are the newly announced games and apps that are launching with DLSS 4:

  1. Crimson Desert
  2. F1® 25
  3. FBC: Firebreak
  4. Dune: Awakening
  5. inZOI
  6. LIGHT OF MOTIRAM
  7. MindsEye
  8. RoadCraft
  9. Splitgate 2
  10. WUCHANG: Fallen Feathers
  11. Chaos Enscape & Autodesk VRED

DOOM: The Dark Ages Path Tracing & DLSS Ray Reconstruction Upgrade Launching in June

Last week, DOOM: The Dark Ages launched with GeForce RTX gamers receiving the definitive PC experience thanks to NVIDIA’s technical partnership with id Software. The game launched with native idTech8 ray tracing technologies accelerated with GeForce RTX Ray Tracing Cores, DLSS 4 with Multi Frame Generation, and NVIDIA Relex.

In June, an update will introduce PC-exclusive path tracing. Path tracing takes the quality of ray-traced lighting to the next level, reflecting additional detail and game elements on surfaces. NVIDIA Spatial Hash Radiance Cache (SHaRC) technology is leveraged to compute path-traced light performantly, while NVIDIA Shader Execution Reordering further accelerates performance on GeForce RTX GPUs. To ensure path tracing looks its absolute best, traditional denoisers are replaced on GeForce RTX GPUs with DLSS Ray Reconstruction. This AI-based technique produces higher-quality images, with more detail and greater stability, improving overall image quality.

Portal with RTX DLSS 4 With Multi Frame Generation & RTX Neural Radiance Cache Upgrade Out Now

A fantastic example of what’s possible with NVIDIA RTX Remix is Portal with RTX. This reimagining of Valve’s timeless classic uses full ray tracing to accurately model the real-world properties of light and how that light affects every surface and object. Illumination, shadows, reflections, refraction, and everything in between are all a result of the fully ray-traced world and its interactions with upgraded assets, adding dazzling detail and dynamism to levels and effects.

In a new update that’s available now on Steam, NVIDIA has upgraded Portal with RTX’s neural renderer to deliver even better performance and image quality. Additionally, the game now features a native integration of DLSS 4 with Multi Frame Generation, while DLSS Frame Generation is upgraded to the latest AI model, and DLSS Ray Reconstruction is upgraded to the new transformer AI model. The Portal with RTX update also introduces RTX Neural Radiance Cache (NRC) technology, the world’s first neural shader that leverages AI to estimate accurate indirect lighting.  

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